Graphics Engineer

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Summary:

We are looking for a computer graphics engineer to work with the team on developing synthetic data to train and validate 3D Machine Learning features in Quest and Wearable products. A successful engineer will have deep development experience in C++ / Python, as well as with 3D packages such as Blender, particularly in the domain of scene generation (both exterior and interiors). An extra plus would also be experience or interest in ML based rendering techniques.


Job Responsibilities:

Work with engineers and technical artists to build and render procedural / ML techniques for creating indoor and outdoor scenes

Contribute to scaled rendering pipelines generating millions of image frames

Partner with Computer Vision / Machine Learning teams on dataset creation including requirements and deliveries.

Build scaled workflows encompassing an entire render pipeline from sensor simulation and scene generation to rendering and ground truth creation (creating semantic segmentation, depth, normal, etc.)

Study state-of-the-art algorithms in the field of camera-based signal processing

Assess and recommend emerging technologies through close partnership with external, industry leading suppliers

Analyze and improve efficiency of algorithms


Skills:

Expert knowledge of Python / C++

Experience in at least one graphics system (Blender preferred)

Strong general computer graphics knowledge and experience

Excellent communication skills both verbal and written.

Strong analytical and problem-solving skills.

Preferred: Knowledge in 3D computer vision / machine learning


Education/Experience:

Master degree in software engineering / computer science / computer graphics


Location
Menlo Park
Empolyement Basis
Contract
Salaray range
Salary Range
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