Summary:
We are looking for a computer graphics engineer to work with the team on developing synthetic data to train and validate 3D Machine Learning features in Quest and Wearable products. A successful engineer will have deep development experience in C++ / Python, as well as with 3D packages such as Blender, particularly in the domain of scene generation (both exterior and interiors). An extra plus would also be experience or interest in ML based rendering techniques.
Job Responsibilities:
Work with engineers and technical artists to build and render procedural / ML techniques for creating indoor and outdoor scenes
Contribute to scaled rendering pipelines generating millions of image frames
Partner with Computer Vision / Machine Learning teams on dataset creation including requirements and deliveries.
Build scaled workflows encompassing an entire render pipeline from sensor simulation and scene generation to rendering and ground truth creation (creating semantic segmentation, depth, normal, etc.)
Study state-of-the-art algorithms in the field of camera-based signal processing
Assess and recommend emerging technologies through close partnership with external, industry leading suppliers
Analyze and improve efficiency of algorithms
Skills:
Expert knowledge of Python / C++
Experience in at least one graphics system (Blender preferred)
Strong general computer graphics knowledge and experience
Excellent communication skills both verbal and written.
Strong analytical and problem-solving skills.
Preferred: Knowledge in 3D computer vision / machine learning
Education/Experience:
Master degree in software engineering / computer science / computer graphics