Responsibilities
• Create sample TypeScript code to demonstrate NPC behaviors in Horizon Worlds
• Create both simple and complex examples that can be used both for creator samples and for AI training.
• BS in Computer Science/Engineering or equivalent industry experience.
• 3-5 years game development experience.
• Proficiency in TypeScript.
• Ability to work independently with minimal outside supervision.
• Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a
diverse, fast-paced, and collaborative environment.
• A habit of writing super-clean, encapsulated, testable, and well documented code.
• Experience with all phases of product development lifecycle, including requirements
definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications
• Working knowledge of 3D math.
• Experience with version control and build systems.
Preferred Qualifications
• Working knowledge of 3D math.
• Experience with version control and build systems.
Responsibilities
•Create NPC tools to demonstrate NPC behaviors in Horizon Worlds
•Create both simple and complex examples that can be used both for creator samples and for AI training.
Requirements
•BS in Computer Science/Engineering or equivalent industry experience.
•3-5 years game development experience.
•Proficiency in C#
•Ability to work independently with minimal outside supervision.
•Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
•A habit of writing super-clean, encapsulated, testable, and well documented code.
•Experience with all phases of product development lifecycle, including requirements
definition, specifications, development, test, product release, and sustaining engineering.