Embedded Software Engineer V

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Role
Meta's mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started.

Meta Silicon team focuses on delivering Meta's vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.

We are currently seeking a contractor to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

This is a contractor position based in the Redmond office, WA, USA.

Key Responsibilities
Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack

Minimum Qualifications
Background in Unity or Unreal gaming engines with script and shader programming experience
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
BS in Computer Science/Engineering or equivalent

Preferred Qualifications
C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
GPU Shader programming experience, like GLSL,HLSL, etc.
Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
Experience with analyzing graphics pipeline performance in mobile, PC or game console products
Background in Unity content generation pipeline
Ability to operate autonomously, with only high-level direction


Pursuant to the California Fair Chance Act, Los Angeles County Fair Chance Ordinance for Employers, Los Angeles Fair Chance Initiative for Hiring Ordinance, and San Francisco Fair Chance Ordinance, qualified applicants will be considered for assignment with arrest and conviction records. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.


At Meta, we are constantly iterating, solving problems, and working together to connect people all over the world. That’s why it’s important that our workforce reflects the diversity of the people we serve. Hiring people with different backgrounds and points of view helps us make better decisions, build better products, and create better experiences for everyone.

We give people the power to build community and bring the world closer together. Our products empower more than 3 billion people around the world to share ideas, offer support, and make a difference.

Location
Redmond, WA
Empolyement Basis
Contract
Salaray range
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